The Great Invention Heist

During spring 2020, I took a videogame development class from Christopher Weaver, founder of Bethesda Softworks. After my pitch for a STEM game for kids was selected, I led a team of student programmers, designers, and artists in the creation of a browser-based game. Our goal was to create an inclusive experience for young students to learn about engineering hands-on. Besides directing the overall vision, I also designed the UI/UX and collaborated in writing educational material.


Spring COVID 2020

Project Type



Project management

Game design

UI/UX design

Artboard Copy 38.png
Artboard Copy 37.png
Artboard Copy 35.png